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C. Viper
C. Viper

High Impulse

LPLK
High Impulse
发生
5
持续
5-7
恢复
23
命中
D
防御
伤害
1200
普通投技

Grab your opponent and send them flying away using powerful shock waves. Throws your opponent without switching places with them.

Evaluation

High Impulse is C. Viper's forward throw. It puts C. Viper at +17F advantage, enabling strong Drive Rush okizeme that is difficult to escape.

How to Use

  • Okizeme starter: After a forward throw, Drive Rush reaches in time to start wake-up pressure with Burning Kick (overhead), Seismic Hammer (low), and throw mix-ups.
  • Throw mix-up: Mix in throws with Seismic Hammer embeds and feint cancels to keep the opponent guessing.
  • Corner carry: Use the throw to move the opponent toward the corner where okizeme becomes even stronger.

How to Counter

  • On neutral recovery: If C. Viper uses Drive Rush, confirm it and respond with an OD reversal or Super Art.
  • If C. Viper does not Drive Rush, feint cancel follow-ups are likely — be ready for the next mix-up.
  • Back-ukemi increases the distance, making it harder for C. Viper to maintain pressure but costs stage position.